Take-Two CEO Calls GTA Trilogy Launch Problems a ‘Glitch’ That’s Been ‘Resolved’

Take-Two CEO Strauss Zelnick has described the launch issues that plagued last year’s release of Grand Theft Auto: The Trilogy as a ‘glitch’ that has since been ‘resolved’.

During a CNBC interview, Zelnick spoke about the release of Grand Theft Auto: The Trilogy, where he appeared to draw a line under the issues that the collection of classic games suffered from across a number of consoles.

“With regards to the GTA trilogy, that was actually not a new title,” Zelnick stated when speaking about the game. “That was a remaster of preexisting titles. We did have a glitch in the beginning, that glitch was resolved.”

For those who didn’t follow the release of last year’s GTA remastered trilogy – or others who may have burned the memory from their mind – the title’s launch was far from smooth. Issues across consoles and PC ranged from seemingly downgraded character models to poorly implemented weather systems, bizarre effects caused by rendering distances, and much more. In response to the game’s poor launch and technical problems, Rockstar even ended up relisting the original versions of the game on PC while it set to work on fixing the remasters.

While there were certainly many problems with the game’s launch on PC, PlayStation, and Xbox, those who’d bought the game on Nintendo Switch complained of further issues including fluctuating framerates, lower-than-expected resolutions, and long loading times.

Despite the many problems, Rockstar has since apologised for the state of the game and begun deploying a number of patches to the trilogy in an attempt to fix its issues. Despite Rockstar acting to improve the performance of the GTA Trilogy, many fans may feel frustrated by Zelnick’s comments who then went on to state that the title has done “just great for the company”.

GTA Trilogy – Nintendo Switch Screenshots

In other recent Take-Two news, the company recently announced that it has entered into an agreement to buy mobile game developer Zynga. The deal itself is valued at around $12.7 billion and could have been the highest-valued video game acquisition of all time, had Microsoft not announced its plans to buy Activision Blizzard for $68.7 billion a few days later.

Zynga is one of the world’s most successful mobile games developers, having created a number of popular mobile games such as Words With Friends, Farmville, and Harry Potter: Puzzles and Spells. The company is currently busy working on Star Wars Hunters, which is set to launch on Nintendo Switch in 2022.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.



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