Sony has provided updates and reveals for seven indie games coming to PS4, PS5 and PSVR – including a new character announcement for TMNT: Shredder’s Revenge.
On the PS Blog, Head of PlayStation Indies Shuhei Yoshida introduced the mini-event, which included 7 games – TMNT: Shredder’s Revenge, Hello Neighbor 2, Post Void, Salt and Sacrifice, Moss: Book, Samurai Gunn 2, and Animal Well. Some announces new details, others revealed PlayStation ports, and Animal Well is a brand new announcement
Check out all the details below:
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Tribute Games has announced that Master Splinter will be a playable character in its retro beat ’em up. Describing the character as a ‘must have’ for the game, Tribute’s Eric Lafontaine explains that that Splinter is “calm and collected in his movements – but not slow,” designed to reflect his passive nature in the TMNT cartoon, but allowing him to take part in the action.
Splinter has a cane that opens up bouncing combos, can bite, and has a ranged flying special attack. He also has a special move based on the opening credits of the 1987 animated series, “in which for a few frames we see Splinter shattering a bunch of wooden boxes with all fours.”
The game will arrive later this year.
Hello Neighbor 2
The stealthy sequel will be coming to PS4 and PS5 this year, and TinyBuild games has announced that the game’s beta will kick off on April 7. Pre-ordering the game will get you access.
Hello Neighbor 2 adds a much larger world, multiple enemy characters to contend with, and even a neural network that will help the AI learn how to outfox you over time.
Samurai Gunn 2
Samurai Gunn 2, the one-hit-kill platform fighting game, is coming to PS5. The game includes a number of guest fighters, including Among Us’ crewmates, Ana from Spelunky 2, and Minit from the game, well, Minit.
The game was released on PC in 2019, and added the guest characters over time – but the entire package will arrive on PS5 together, although there’s no release date as of yet.
Salt and Sacrifice PvP Mode
Salt and Sacrifice, the sequel to 2D soulslike Salt and Sanctuary, will arrive on PS4 and PS5 on May 10.
Co-developer James Silva introduced the game’s optional PvP mode saying that it’s “far more dynamic than it was in Salt and Sanctuary”, including sprint attacks, grappling hooks, and dozens of Runic Arts spells.
This surreal, high-speed FPS was released for Steam in 2020, and will now come to consoles, including PS4 and PS5. Built around classic arcade principles, your goal is to blast your way through bizarre landcapes without dying, and as fast as you possibly can.
Levels are procedurally generated, and there are no lives or retries, meaning every time you fail, the game regenerates. Get to the end of a levl and you’re given a randomly chosen upgrade to continue with.
The sequel to the beloved PSVR action puzzler had already been announced, but developer Polyarc announced new details.
Moss: Book 2 will look to build on the sense of outsized scale that the first game brought, putting you in larger areas and including “expansive multi-dimensional puzzles and platforming challenges.” That will be facilitated by adding seamless cuts with no load time, meaning you can get around large spaces without motion discomfort.
Areas will also be available to revisit, allowing you to rinse each one for collectibles and secrets at your own pace. Rooms may also change as the game goes on, offering new perspectives that can allow you solve otherwise hidden puzzles.
A pixel-art 2D game with “the sensibilities of a survival horror”, Animal Well is a new PS5 game from solo developer Billy Basso. Basso is deliberately vague about the game’s contents, but points to have puzzling, platforming, and horror elements, without being any of those game genres in and of itself.
The game appears to revolve around a map that can be travelled across and relearned as you discover new abilities or items. “You explore a surreal interconnected labyrinth that is absolutely loaded with secrets,” writes Basso. “It has a map that is not nearly as big as some games, but it aims to be much denser.”
Basso estimates the game will take 15-20 hours to complete, but many more to complete 100% – and hints at a third layer of “far more obscure puzzles, whose existence will be unknown to most.”
The game doesn’t yet have a release date, but should be released by the end of 2022, or early 2023.