PlatinumGames CEO Atsushi Inaba, recently installed as president and CEO, has been speaking to Famitsu about his aspirations for the company he co-founded.
The interview, which has been partially translated by our friend over at VGC, touches upon topics such as recruitment and expansion, but the most interesting segment relates to Inaba’s vision for Platinum’s future output.
Oops, I almost blurted out something important about where we are going.
Project G.G. is still in the stage of testing various things, so I can’t tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time.
Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.
However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now.
Given the rise in popularity of ‘live service’ games – and the bumper (and sustained) revenue these titles can bring, it’s perhaps unsurprising that Inaba sees them as part of PlatinumGames’ future. The studio is currently working on Babylon’s Fall with Square Enix, an MMO title.
This could potentially be the first of many such games from the industry veteran, which has traditionally worked on self-contained titles for external publishers. One such title is Bayonetta 3, which is currently in development for Nintendo Switch.