Nintendo Switch Sports Review (Switch)

Note: At the original time of publication, online functionality was not yet live for Nintendo Switch Sports. As it is such a crucial part of the game, we decided not to score this review until we can had sampled the full online experience. Having now done just that, here’s our full updated (and scored) review.


When Wii Sports came out in 2006 it was nothing short of a revelation; beforehand video games had been all but relegated to buttons, knobs, and sticks as a means of controlling them, but the Nintendo Wii and its titular pack-in sports title bust that idea wide open. You all know the story — waggle waggle, tennis racquet moves, mum’s besotted, dodgy elbow next morning — but now Nintendo’s trying to have another pop at the formula (after Wii Sports Resort and we suppose Wii Sports Club) with Nintendo Switch Sports. It’s been 16 years, but are we looking at 16 years’ worth of improvement?

Let’s cut to the chase: there’s no secret seventh game (although golf is coming soon), there’s the six games that are available at the start, and when it comes to local play that’s your lot. Whereas Wii Sports had the training modes that showed you how to play each sport through a variety of mini challenges, Nintendo Switch Sports just has a brief (and skippable) interactive tutorial that plays when you select a sport, but only for Chambara, Football, and Volleyball. If you’re in the dark on how to land a specific shot in Tennis, you’re out of luck.

Considering Wii Sports had the previously mentioned training modes for each sport, this is quite disappointing. It can’t be denied that the sports are simple to pick up and play, but this hinges on your being familiar with the sport it represents from the off. You’ll also not find a great deal of variety in how you can choose to play each sport. Some do have options and different ways to play which we’ll detail later on, but many only have a simple selection of three difficulties when playing against a CPU.

But let’s talk about the sports themselves — you know, the whole ‘game’ part of the game. Volleyball is a fairly slow affair, unfortunately. The ball moves at a glacial pace to allow players to time their shots more easily which is laudable in its intent, but ends up making the entire game a slog. No options to change how the game plays either, it’s the first team to five points and that’s your lot.

Badminton is the opposite, a quick-paced one-on-one bout where your accuracy and timing are critical. We had far more fun with this than we were expecting to; even though the concept and execution is simple, its pace and fluidity helped keep us interested. Unfortunately, like Volleyball there’s no options to adjust how the game plays, and no doubles mode either.

Bowling is (as it always has been in Nintendo’s sport games) an absolute delight. There’s something so satisfying about seeing the ball roll down the lane and clatter into the pins with that extra bit of spin that you put on the ball by twisting your wrist. Better still, the ‘Special’ mode throws a host of obstacles down your lane semi-randomly, forcing you to completely rethink how you’re going to get that ball of yours into those cheeky little pins at the back.

Football is the most involved sport by far. You have to run around using the left stick (gasp!) and use a variety of angled kicks in order to get that ball into the opponent’s goal. It’s a massively simplified and slowed-down affair compared to the real thing when it comes to movement, but it’s a decently good time only improved by the various options for play. You can do a 1v1, a standard 4v4, practice your little football socks off, or boot directly into the goal in the Penalty Shootout mode. It does feel a little unengaging at times — provided you’re not just chasing after the ball constantly like a five-year-old — but it’s still a decent laugh.

Chambara is an odd one, but by no means do we mean that in a bad sense. The premise is simple: attack your opponent to knock them back whilst avoiding their block attempts, and block their attacks to stop yourself being pushed off the edge. It’s the nuance that makes this all so interesting, though. You have three different weapons to choose from all with their own strengths and weaknesses, but the real fun is in goading and throwing off your opponent mentally. Essentially it’s poker without the risk of having your real-life legs broken.

And lastly we have Tennis. We don’t really know what to think of Tennis; the concept is fine in theory but the execution feels a bit lifeless. It’s similar to the Swing Mode in Mario Tennis Aces, except stripped back by several degrees. Nintendo claims that you can use a variety of shots when playing, but despite all our efforts we’ve only been able to perform forehand hits, backhand hits, and occasionally a lob when we were really trying. You’re also forced to play doubles in complete contrast to Badminton, which is fine in theory — after all, that’s how Wii Sports did it — but when you’re controlling the net player as well as the back player it all feels a little forced. Throw in the lack of any major options besides the number of games (with no way to even play a full set) and what you’re left with is something that just feels a bit limp to us.

But whether a sport is good or not, it’s always heightened by adding additional players. Multiplayer is unsurprisingly the main draw of Nintendo Switch Sports, and even the lacklustre sports were notably more fun with other humans as opposed to playing solo. Yet having said that, even when playing with other people there’s a distinct sense of ‘is this it?’ permeating the entire experience. If you want to play one of the six sports, you’re golden. If you want anything to spice it up, you’re more than likely going to be left wanting. We know we were.

This is reflected in what is clearly being pushed as the main attraction, online play. Playing against others online certainly helps to give more context to the sports on offer and their repetitive nature, much like how an online FPS is arguably the same gameplay repeated ad nauseam. However in the case of Nintendo Switch Sports, there’s still just not enough variety to keep things interesting for anything longer than an hour or so. After enough games in an individual sport, you do unlock a basic ranking system in order to pair you up with more appropriately skilled players, but it changes nothing about the actual gameplay.

We won’t deny for a moment that we had fun when playing against others online (when the lobbies weren’t dominated by filler CPUs likely as a result of the game not being public in the review phase), but just like local play we felt that once we’d played each sport a few times, we’d seen all there was. Even something cosmetic such as multiple arenas for each sport or a token variation in gameplay (beyond Bowling’s ‘Special’ lanes) would help, but as it stands it’s too much of the same thing repeated over and over again.

Customisation is also a mixed affair. You can customise your avatar with a handful of different hairstyles, clothing colours and… well if you’re playing locally that’s about it. You see, the lion’s share of customisation items and equipment are exclusively unlocked in the online mode through a rotating series of collections, meaning anyone who doesn’t have an internet connection or just wants to play with their friends or family locally is stuck with the fairly meagre default lineup. If you happen to unlock all the available items from each collection at one time, you’ll also be prevented from unlocking anything new until the next collection drops seven days after the most recent. Miis have been sidelined we’re sure in part to allow more customisation (although you can still play as your Mii if you wish), but when that customisation is so artificially restricted we can’t help but have a bit of a sour taste left in our mouths.

As far as looks go, it’s a generally decent effort. Spocco Square is a good-looking setting with lots of environmental details here and there, but it does feel somewhat generic at the same time. Performance is also largely good, holding a solid 60fps in almost all areas of gameplay save a few peculiar instances of slowdown when bowling with more than one player simultaneously. We also grew to like the new avatars more than we expected which was a pleasant (if minor) surprise.

Conclusion

Nintendo Switch Sports is a charming but barebones offering. It’s not a bad game by any stretch but it lacks an awful lot of what would make for a solid recommendation. Online play is the best option on offer with unlockable customisations and a predictably broader pool of players, but its limited scope means you’ll be doing the same thing time after time. Local play is hobbled by a lack of any unlockables whatsoever, and with such limited options to change up how each sport plays out, solo play is a slog.

There is fun to be had here, but it’s more in the vein of the occasional 30-minute play sessions with friends than anything with major long-term appeal. If Nintendo supports the game in the future with more sports like the promised Golf, and more options to change up how things play, we could be singing a different tune six months from now. As it stands at launch, Nintendo Switch Sports is little more than just ‘fine’.



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