Minecraft 1.18.10 Update Adds Frogs And 100+ Fixes, Here Are The Patch Notes

Minecraft Bedrock Edition has just received its second patch for the Caves & Cliffs Part II Update, which adds a whole bunch of fixes, experimental features, and parity with the Java version, but most importantly: FROGS.

Be prepared, because these patch notes are long. We’ll separate them into categories and give brief explainers where needed for easier reading!

Overall changes

  • World settings can now be changed directly on Realms, just like local worlds
  • If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay

Experimental features

Minecraft allows players to opt in to “experimental” features, which are most often the additions that are coming in the next update (which is The Wild update, currently). If you want to get a sneak peek at upcoming features, make sure to toggle experimental features in the game — you can find instructions right here.

Frogs and Tadpoles

  • Frogs will spawn in Swamp biomes
  • Frogs can croak, jump, swim, and walk on land
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
  • Frogs lay eggs after mating
  • Frog eggs that hatch spawn Tadpoles
  • Tadpoles that grow up will turn into a Frog
  • Tadpoles can swim in water
  • Tadpoles “jump around” like fishes when on land, and eventually die
  • Tadpoles grow into a different type of Frog based on the biome they are born in
  • Tadpoles can be caught in a Bucket

Froglight

  • Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
  • The Froglight blocks emit light
  • The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop

Sculk

  • Sculk block features are now accessible by enabling this toggle

Vanilla parity

Golem

“Parity” is one of the big promises that Mojang made last year, and it means that the Java Edition (which is the one most often played on PC) and the Bedrock Edition (the one on consoles, including Switch) will be brought closer together, making sure that any inconsistencies between the two are smoothed over. Here’s a gigantic list of all of the parity changes that are being made to Bedrock:

  • Added the Globe Banner Pattern on Bedrock
  • Raid boss bar says now displays “Raid – Victory” and Fireworks are launched from the ground after a raid is defeated (MCPE-51267)
  • Villagers now make a “No” sound when attempting to make a trade that they are out of stock
  • Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (MCPE-74081)
  • Removed the emerald icon above a Villager’s head when trading
  • Iron Golems now only attack players that have very bad standing in a village after attacking a Villager
  • Glow Lichen now has similar brightness as Java Edition
  • Foxes now aim downwards when they pounce (MCPE-143664)
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Biome decoration features in cave biomes now have similar frequency as Java Edition
  • Adjusted the “otherside” music disc to give off a redstone signal of 14 to match Java Edition (MCPE-145751)
  • Adjusted the “Pigstep” music disc to give off a redstone signal of 13 to match Java Edition (MCPE-74030)
  • Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition (MCPE-127539)
    • Lodestone Compass
    • Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
    • Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
    • Campfire and Soul Campfire
    • Item Frame and Glow Item Frame
    • Glow Berry Vines
    • Comparator (On)
    • Wither
  • Additional texture updates
    • Updated Glass Pane top to match the new texture on Java Edition (MCPE-148572)
    • Fixed the top texture of Dark Oak Logs (MCPE-148577)
    • Updated Stripped Dark Oak side texture to match the new texture on Java Edition (MCPE-148576)
    • Updated Dirt Path side texture (MCPE-148568)
    • Changed ‘door_oak’ texture filename back to ‘door_wood’ (MCPE-148502)
    • Reversed Parrot head and wing bottom textures (MCPE-148573)
    • Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition (MCPE-148561)
    • Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
    • Updated Smooth Stone texture in Armor Stand base (MCPE-148565)
    • Removed horizontal lines in Oak and Iron upper Door textures (MCPE-148566)
    • Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
    • Changed alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity)
    • Fixed the hammer icon’s color palette on the Anvil screen (MCPE-148575)
    • Updated Dark Oak Planks on the Cartography table textures (MCPE-148562)
    • Updated Spruce Planks on the Barrel bottom texture
    • Updated Planks on the Lectern base texture (MCPE-148567)
    • Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591)
    • Removed wandering pixel in the Carrot stage 3 texture (MCPE-148563)
    • Centered the back texture of Axolotls (MCPE-148571)
    • Boat oars now have the same color as the Boat (MCPE-150492)

Technical fixes and changes

This one’s a doozy. Here are the highlights, but if you want the full list of technical changes, we’ve put it on a separate page!

  • Fixed various saving bugs
  • Fixed a bunch of crashing bugs
  • Players can use emotes while standing on scaffolding
  • Added “Iron Belly” achievement back to game
  • Better world generation
  • Bedrock layers in old world chunks will be replaced by deepslate between y=0 and y=8
  • Mobs that spawn in new snowy biomes will now be their snowy variants
  • Slimes will again be aggressive towards snow golems
  • Untamed cats can be leashed
  • Fixed a ton of block-related glitches
  • Copper can oxidise in the Nether
  • Light blocks can be waterlogged
  • Furnace glitches fixed
  • UI issues fixed
  • Loads of API additions and documentation for people wanting to make their own mods
  • New commands: /loot and /damage

Read on to page two for the full, very long, very detailed report, or head down to the comments to let us know how excited you are for FROGS!



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