Grand Theft Auto Trilogy Has “Done Just Great” Despite Disastrous Launch

Last year, Grand Theft Auto: The Trilogy – The Definitive Edition arrived on Switch and other platforms in what Digital Foundry – and many others, let’s be honest – described as “a big mess“. Despite its troubled launch, however, the CEO of Take-Two, which is the parent company of GTA developer Rockstar, claims that the game has “done just great”.

The disappointing initial release, which caused Rockstar to be flooded with refund requests at the time, was plagued with bugs, glitches, frame rate issues and more that certainly made fans question the ‘Definitive’ title. These issues were brought up during a CNBC interview with Take-Two’s Strauss Zelnick, where it was suggested that the game may have been released too early, but the company CEO brushed the comment aside, describing the game’s many problems as “a glitch”.

“…With regards to the GTA trilogy, that was actually not a new title,” Zelnick said. “That was a remaster of preexisting titles. We did have a glitch in the beginning, that glitch was resolved. And the title has done just great for the company.”

Grand Theft Auto The Trilogy The Definitive Edition

Of course, GTA Trilogy has since received patches that aim to fix some of the problems encountered early on. The first of these arrived in November, with a second following in early December.

The full interview, which can be read here, focuses on the news that Take-Two Interactive’s shares fell by “over 12%” following the announcement of its plans to acquire mobile giant, Zynga.

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